Below is a copy of a homebrew Hobo monster. I am using this NPC for my campaign Slaves of Troustar. In play-testing these stats came ups pretty go against my players who were level one, unarmed and unarmoured (long story).
Hobo – Homebrew Monster – D&D 5e
Why there was no Hobo in the D&D Monster Manual 5e is beyond me. You really haven’t lived until you have got into a fight with a hobo.
The Hobo doesn’t really have much skill considering their constant state of inebriation. However, due to the numbing factors of the booze, their constitution is generally better than most commoners.
The only ability that the Hobo has is Why Has The Rum Gone which gives the Hobo advantage on attack rolls on any who have hidden or are in possession of their booze.
Fistycuffs is their weapon attack. As the name suggests, it is bludgeon damage from fists with a 1d4 Hit.
I modified a Challenge Rating Sheet created by Krispy KremeGuy if you want to give it a go yourself. It doesn’t Challenge Rate monsters with a CR of zero, but it is easy to modify.
~Yagisanatode
UPDATE:Sorry, I forgot to update everyone, the kickstarter is funded! The 2nd draft of the 5e Epic Updates will get the art and lore it deserves!. But there are still more stretch goals within reach and new print reward tiers to enjoy, so if you haven't jumped on board yet - now is the time! The version of this project on this thread is essentially finished. However, Ascension – the Codex of Immortals, the RPG zine updated and version of this project, is now live on Kickstarter. If you are interested in epic and immortal games for the 5th edition of the world’s greatest role-playing game, please check it out here: https://www.kickstarter.com/projects/1443596074/ascension-the-codex-of-immortals?ref=project_build# Also, this does not mark the end of my epic updates on Enworld. However, the frequent request for art and lore to accompany my epic stat blocks as lead me to hiring artist and writers to help out - and I can't keep doing that without some financing. Thus, I will be prioritizing the kickstater / dms guild products in the future. That being said, I will start a new thread with 2nd draft stat blocks in the not too distant future. Thank you! for your interest and support! Sincerely - dave INTRODUCTION: It was brought to my attention that this thread doesn't have a proper introduction (thanks CapnZapp), and I must say I agree. I didn't give it much thought initially because this was really just a personal project for myself and perhaps a few others. I had a similar thread at the old WotC forums for 4e epic monsters and it got very little attention,I assumed this would be more of the same. Well, maybe it's 5e or the move to EnWorld (or both), but this thread has gotten a lot more attention, so it is time to get a little more serious. This update to the OP is my attempt to introduce this little project of mine to the broader community. WHY UPDATE EPIC MONSTERS?: There are multiple reasons I have chosen to write-up epic monsters. Primarily because ever since the 1e Monster Manual and Deities and Demigods and the Immortals Handbook of BECMI, I have been fascinated with Demon Lords, Archdevils, Dragons, Gods and epic monsters of all sorts. They are a big reason why over the past 30 years I have been a PC for about 2 and DM for 28! From the beginning I wanted to be Demogorgon or Tiamat or Thor, etc. I don't typically run published adventures, but I bought RoT, PotA, & OotA to get my hands on the 'official' epic villains inside. It is sickness really. Though I appreciated WotC efforts, I want more epic goodies and, frankly, I like my epic threats a little more threatening. Also, as it looks like WotC as no intention of providing 5e stats for the greater gods, I started to make my own. This started with 4e and I quickly made the switch to 5e. WHAT'S WRONG WITH THE 'OFFICIAL' MONSTERS?: If you peruse my epic updates you will notice that there is a significant power difference between an 'official' CR 30 Tiamat and my CR 30 avatar of Tiamat. The reason for these changes, as hinted above, is that I feel the WotC epic monsters are a little lacking. In 4e it could be rather trivial to defeat epic threats, so much so WotC even revised the guidelines 2x (and still didn't get it right IMO). I had hoped this wouldn't be the case with 5e, but all evidence points to the fact that some bit of optimizing can make the big bad look a bit sad. Thus, I decided to update all epic monsters (CR 20+) with beefed up stat blocks. I could have simply increased the CR of each monster, to make them tougher; however, my goal is to make CR 21+ monsters feel more epic. And, oddly the CR feels about right, but the challenge of that CR does not. Just raising the CR of each monster is treating the symptoms and not the problem, IMO. Thus, I created a revised Monsters by CR table to bring the CR of epic creatures in-line with how I felt they should be. Here is my revised epic monster design table, with the notes below explain why I changed the things I changed. 5e Epic Monsters by CR table: Notes regarding the 5e Epic Monsters by CR table:
HOW DO I USE THESE MONSTERS?: That is a hard one. These monsters are clearly more powerful than the 'official' monsters of the same CR. For example, the Ancient Red Dragon presented in this thread is labeled as CR 24. just like the WotC version. However, if you use the DMG guidelines (vs. my guidelines above) for my version of the Red Dragon, its calculated CR would be 29. Clearly much tougher. However, because the rate of change is different between the two tables I can't just say that these monsters are 5 ranks above equivalent CR monsters in the MM, nor would I want to. As stated previously I am trying to fix the CR problem, not participate in it. That being said, if your group is fine with the standard monsters you should be careful using the beasts in this thread. Try them out and see how your PCs do. You will have to be the judge of your PCs handle these Epic threats. Generally I feel a typical lvl 20 group could handle a monster up to CR 25, but your group my very. If, for example, your group has a bit of optimization going, then these are probably safe to use up to and including CR 30 or there about. Unfortunately, because each group is optimized differently I can't say for certain how this applies to your specific group, but the hope was to make epic level monsters usable with the guidelines in the DMG. If the guidelines say it should be deadly, then t should be deadly Ultimately these Epic Monsters will be designed to be used with a suite of Epic Character options to allow players to truly challenge the gods and even become ones themselves. I have another thread to explore epic characters (link provided below), but it is in its infancy at this time. As that project grows up I will update this post with epic encounter guidelines. The goal is to eventually provide guidelines on how epic characters interact with epic monsters. I am less worried about lvl 20 and below with this project. My first thought on epic encounter design would be for an epic character to equal to an epic monster of the same level/CR, and for that to be the base line for balancing encounters. More to come as it develops! THESE ARE DRAFTS: Please realize that everything posted here to date is a draft, a WIP. There are typos, mistakes, and changes in design philosophy that need to be updated and corrected eventually. I will gladly revise and edit as needed, based on comments, suggestions, etc. In addition, after all the drafts are complete I intend to review, edit, and finalize them as well. Also, I have two regular contributors to this project and would love to have more. If you are interested send me a PM with your email and I will send you the templates and spreadsheet I use to make these epic threats. The following 11 posts have the stats for various epic threats. Completed monster drafts, and categories with completed monsters in the TOC below, are delineated by having their names in bold red text. Keywords: I am creating keywords for various categories (such as greater god, lesser god, etc.) that define a set of attributes and traits shared by entities of the category. Each creature with the key word has all the attributes described by the key word unless noted otherwise. The post below are generally organized by keyword, with the defining characteristics of that keyword described at the top of the each post. This is the bestiary companion to my 5e Epic Character Update thread: http://www.enworld.org/forum/showthr..racter-Updates TABLE OF CONTENTS: PAGE 1 GREATER GODS:
INTERMEDIATE GODS:
LESSER GODS:
DEMIGODS & CELESTIALS: Demigods
]The Hebdomad
The Court of Stars ]The Companions
Dnd 5e Homebrew Monsters WalkthroughCelestialsPRIMORDIALS:
Demon Princes:
Demon Lords:
ARCH-FIENDS (Neutral Evil) ARCH-FIENDS (Lawful Evil) Arch-Devils:
Dukes-of-Hell:
PAGE 2 GIANTS: HUMANOIDS:
ABERRATIONS:
ABOMINATIONS:
CONSTRUCTS:
DRAGONS:
ELEMENTALS:
MONSTROSITIES:
PLANTS:
UNDEAD:
A compiled PDF version of the these Epic Monsters can be found in the downloads section (updated 05/09/2018): http://www.enworld.org/forum/rpgdown..ownloadid=1331 Please note, that the PDF will not be as current as the items posted in this thread.
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I am an equally good player with both, and am capable of destroying most people with both,but through my now over 5 days worth of play on the game, I've found the Intervention to be a much more consistent and 'get the job done' sort of gun. While with the 50 cal I've found chest shots not to kill sometimes. When I shoot a person in any place other than the foot, it's a kill, basically. Sorry if there is a topic like this alrdy open or been stated somewhere, if so can you please give the link, ty. Call of duty mw2 intervention.
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